The vast array of different PC settings and components makes it incredibly difficult to develop games for the platform without running into at least a handful of bugs sneaking in. Depending on the hardware you’re running, the occasional visual glitch could mar your experience of Elden Ring on PC.
One of the more common and frustrating of these bugs is the appearance of screen tearing during more intense moments in the game. Screen tears occur when the game tries to display two frames simultaneously, resulting in an image where one-half of the screen is shifted in one direction or another. This issue can be particularly frustrating in a game like Elden Ring, which relies on dodging and timing to stay alive against boss fights. Here are a few ways to fix this issue should it show up on your PC.
One fix that some players have reported is changing the display mode to Borderless Window mode for Elden Ring. This change can help alleviate the problem, though it doesn’t appear to have worked for everyone who has reported the issue. Unfortunately, this is the only fix from within Elden Ring’s settings, so if this doesn’t work, you’ll need to play with the settings on your PC.
It might take a bit of time to find the best settings for your PC. Elden Ring is a vast game with gorgeous graphics, and making sure everything runs seamlessly might take you a few tries. I don’t recommend trying to adjust these settings while you are fighting against a boss unless you’re okay with consistently dying to them while you test out if the graphic adjustments were good for you.
The more common fix for screen tearing in Elden Ring requires players to go into their GPU settings and enable V-Sync for the game. Many people have this setting disabled globally because it can slow down the game’s frame rate to match that of their monitor, but it also helps keep screen tearing from happening. This bug can be a bigger problem for gamers than a marginally slower frame rate, so enabling V-Sync can be a welcome fix.
How you enable V-Sync depends slightly on the GPU you’re using.
For Nvidia GPUs:
For AMD GPUs:
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